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The controls in Overlord are fickle, and the camera can be highly annoying as it swings and twirls in all the wrong places.

This is where the game starts failing on the PS3. The majority of time, the player utilizes the minions most with the puzzle activities of the game, which almost always consists of clearing debris or carrying an item back to the tower teleport. The minions are spawned within a certain cap, and special orbs need to be collected to replenish the supplies. Each class has its own special abilities outside of just the obvious utilizations as well. The brown minions are the warrior class, the red are the fire, the blue can swim, and the green are the stealth variant. There are four different kinds of minions, each with specific utilizations. Much like a building troops in Starcraft, players can lock onto spawning pools and draw up minions from underground. The most important asset to the Overlord is his utilization of minions. The Overlord can mix it up with the enemies of the land, but it is not suggested. There is a simple attack, as well as a basic magic system consisting of a total of four spells. The Overlord has a few simple actions available to him. The game is a mix between strategy and action. In the process he has to battle gluttonous halflings, elves, dwarves, and a few surprises. At this point, the game becomes a rebuilding effort to return the Overlord to what he once was that takes him across the fantasy world. Besides dicing up the Overlord, the heroes also trashed his tower. It’s no matter, though, because the minions restore him to his previous glory and hand over the reigns to the player. Apparently, the Overlord was given some grief by a few heroes and subsequently killed for his actions. The game begins with an opening cut-scene that explains the history of the character aptly named the Overlord.

That’s not say that I was still not confused when confronted with saving a village as opposed to burning it down. Beyond the humor, the game’s take on heroics, honor, and shadow is worth anyone’s time. The ever-eager minions give tons of good laughs through both their guttural, but comedic speech, and their tendency to utilize mundane objects such as pumpkins for armor. However, my doubts about the quality of evil content were often pushed aside by the strong satirical commentary the game provides.

Am I an evil-doer, or am I just an evil looking protagonist? It’s a conflict that really shouldn’t be so readily apparent. Usually, these things are all perfect in my book, but I found myself questioning the real intent of the game. Overlord is a game of controlling minion hordes, abusing civilians, and conquering a fair-minded fantasy universe. My love of the nefarious recently led me to get my hands on 4J Studios’ port of Overlord: Raising Hell. Riddick’s menthol KOOLs, “eyejob,” and knack for going against the moral judgment always get my blood pulsing. When I think about antiheroes, Richard B.
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These flaws on the PS3 platform are real deal breakers, and unfortunate considering the promise of Overlord: Raising Hell.
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While Overlord is a decent romp through a series of missions aimed to make you laugh, think and fill the world with evil, there are also some particularly glaring flaws.
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Yet, peel back the skin of the nefarious protagonist and charming little minions and what you’re left holding is a mixed bag. The playful mix of satire, commentary, and terrible accents resulting from the flip is enough to delight even the most pragmatic gamer. In fact, the want is so great that the game flips the typical demon antagonist into the main protagonist. According to Overlord: Raising Hell, fantasy realms need more evil. A fantasy world without an overly large, stereotypical demon villain would be far too nice, pretty, and sweet.
